Most levels and stages of the game will be readily recognized by people who have seen the motion picture, but there are a few levels that have nothing to do with the movie-including an Egyptian pyramid and a surreal world where Genie-dressed in a tuxedo-serves as Aladdin's guide (this level represents Genie's song sequence "Friend Like Me", and has an instrumental version of that song playing in the background). The storyline more or less closely follows the plot of its namesake, the Disney full-length animated motion picture, with Aladdin going from a street rat to a prince, who first woos, and then has to rescue, the Princess Jasmine. Instead, the gameplay revolves around jumping on enemies, as well as vaulting off stumps to reach otherwise inaccessible areas, though like the Genesis version, the player can also throw apples to stun opponents. Unlike the Sega Mega Drive version of the game, the player does not equip a scimitar.
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